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1xbetFootball

1xbet Sport Betting Rules on Football

Rules on Sports

Australian Rules Football

  1. The bookmaker accepts bets:
    • on regular time of 80 minutes (four quarters of 20 minutes each or two halves of 40 minutes each)
    • on regular time including overtime (labeled “Including Overtime”).
      The bookmaker bears no responsibility for any inaccurate declaration of the duration of a match. Details shown in the “Sports” and “Live” sections are indicative only. The Customer should check the rules against official sources.
  2. Should a match be interrupted before the expiration of 80 minutes, all bets thereon will be settled at odds of 1, except for those markets which had already been unconditionally determined at the time the match was interrupted.
  3. If a match venue is changed then bets already placed will stand providing the home team is still designated as such.
  4. To Score First Goal. If the player has not participated in a match or is introduced as a substitute after the first goal has been scored, all bets on this player will be deemed void. Bets on players who had been substituted or sent off before the first goal was scored will lose. If the first goal is scored by a player on whom no price has been offered, all bets on other players will lose, except for the “Any Other Player” market. If a match has been interrupted before the first goal is scored, all bets will be canceled.
  5. A goal (6 points) is when the ball is kicked between the narrower inner goal posts without touching another player, and the scoring team gets 6 points.
  6. A behind (1 point) is when the ball is kicked between an inner goal post and an outer behind post, or the ball hits the goal post, or passes over the gate line or the behind line.
  7. Bets on “HT-FT” markets are accepted on the half-time and the entire match.

American Football

  1. The bookmaker accepts bets:
    • on regular time (60 minutes of play consisting of four quarters of 15 minutes each);
    • on regular time including overtime (labeled “Including Overtime”).
  2. If a match starts but is not completed, all bets thereon will be settled at odds of 1, except for those markets which had already been determined at the time the match was interrupted.
  3. At least 55 minutes of play must elapse for bets to stand. In this event, all bets will be settled based on the results at the time the match was stopped.
  4. For bets on “Higher At The End Of The Tournament” markets, if the teams fail to qualify from the group, bets will be settled based on their respective places within the group. If teams take equal places, bets will be settled based on their score.
  5. Highest (Lowest) Scoring Quarter – Total. Should there be two or more highest (lowest) scoring quarters with the same total, no stakes shall be refunded. In this event, bets will be settled based on the total.
  6. Highest Scoring Quarter. If it is impossible to determine the highest scoring quarter unconditionally (i.e. if two or more quarters end with the same score), bets on such quarters will be settled at odds of 1. Bets on other quarters will be deemed lost.
  7. Highest Scoring Half. Should both halves end with the same score, bets will be settled at odds of 1.
  8. If a match including overtime ends in a draw, W1 and W2 bets will be settled at odds of 1 (stakes will be refunded), while bets on total and handicap markets will be settled based on the match result.

Beach Football

  1. All bets will be settled on the result at the end of regular time (36 minutes of play consisting of three periods of 12 minutes each).
    The bookmaker bears no responsibility for any inaccurate declaration of the duration of a match. Details shown in the “Live” or “Sports” sections are indicative only. The Customer should check the rules against official sources.
  2. An extra period and penalty shootouts will only count for bets on the “Win”, “To Qualify For The Next Round”, “Win In The Tournament” and similar markets.
  3. If a match starts but is not completed, all bets thereon will be settled at odds of 1, except for those markets which had already been determined at the time the match was stopped.
  4. A match must be played for at least 30 minutes for bets to stand. In this event, all bets will be settled on the result at the time the match was stopped.

Football

  1. Bets on football matches (including cup matches) are accepted on regular time specified in the rules (90 minutes of play consisting of two halves of 45 minutes each plus injury time), unless otherwise stated in the “Sports” section (“extra time”).
    Extra time and penalty shootouts will only count for the markets “To Qualify (For The Next Round)”, “League Promotion/Relegation”, “Winner Of The Tournament” and similar.
  2. At least 80 minutes of play must elapse for bets to stand except for markets which had already been unconditionally determined at the time the match was stopped.
  3. Format of friendly matches.
    FIFA rules in respect to the duration of friendly youth matches:

    • for U18, U17, U16, U15 teams – 80 minutes (two halves of 40 minutes each);
    • U14 teams – 70 minutes (two halves of 35 minutes each), all 70 minutes of play must elapse for bets to stand;
    • U13 and U12 teams – 60 minutes (two halves of 30 minutes each), all 60 minutes of play must elapse for bets to stand.
      The rules of friendlies are determined before the start of a tournament. The Customer should check the rules against independent sources of information prior to placing bets on friendlies.
  4. The number of corner kicks in the Russian Football Championship (Russian Premier League) is calculated on the third day after the conclusion of the match. If the number of corner kicks is not specified on the websites listed as Main Sources of Information, bets will be settled at odds of 1.
  5. Bets on the “To Be Higher At The End Of The Tournament” market in respect to the World Cup and UEFA European Championship will be settled subject to the stages to which the teams progressed.
  6. Bets on the team to score more goals and the team to score (concede) most (fewest) goals in respect to the World Cup and UEFA European Championship will be settled including extra time, but excluding penalty shootouts. If the teams have scored (or conceded) an equal number of goals, bets will be settled at odds of 1.
  7. Bets on football matches labeled “extra time” will be settled excluding penalty shootouts. Bets on penalty shootouts are accepted separately.
  8. Bets on the “Home (Goals) – Away (Goals)” market will be valid only for the dates and tournaments specified on the corresponding bet slip (see the example of a bet slip). For example, bets on the “Home (Goals) – Away (Goals) (09.02.2014 | 04:30)” market would be valid only for those matches which are to start on 09 February 2014 at 04:30.
  9. “First Corner – Team”. Which team will be the first to take a corner kick?
  10. “More Corners – Team”. Which team will take the most corner kicks in the match?
  11. “Total Corners Over/Under”. The Customer should predict whether the total number of corner kicks in the match will be more or fewer than the specified number.
  12. Yellow card markets (labeled “YC”). Only cautions to the outfield players and goalkeeper will count for bets on total yellow cards and total yellow cards with a handicap. No second yellow card resulting in a dismissal will count in the calculation of the number of yellow cards in the match.
  13. LIVE bets on yellow cards in a specified time interval are settled without taking the stoppage time into account. For example, if a bet was placed on a yellow card between 85:00 and 88:59 and a yellow card was shown at 90+1 min., the bet will be settled as lost.
  14. No yellow or red cards shown to the outfield players or goalkeeper after the final whistle will count for betting purposes. If a yellow card is shown by the referee in the half-time break for an offence committed in the first half (i.e. a deferred yellow card), this card will count for bets on the first half. If the referee shows a yellow card for an offence committed in the half-time break, this card will count for bets on the second half.
  15. Bets on Yellow/Red Card” (also referred to as YRC or Cards) will be settled in the following manner: a yellow card is counted as one card; a red card is counted as two yellow cards. The second yellow card for the same player will not be counted and will be regarded as one red card. This means that one player can have maximum 3 cards per match.
  16. The number of yellow and red cards, corner kicks and hits of the crossbar/posts will be determined subject to video footage. In the event of a lack of video footage, or its interruption, the number of yellow and red cards and corner kicks will be taken from official sources. A substitution made in the 46th minute according to the official source will be regarded as a substitution made in the half-time break. A corner kick which was retaken will be regarded as just one corner kick for bet settlement purposes. Only those corner kicks which have been taken will count towards the settlement of bets on Total Corners.
  17. Posts and crossbars. Only when the crossbar/post is hit and the ball remains in play will such hits count for betting purposes (for example, if the ball has hit the player, the referee, another post or crossbar). A post or crossbar will not count in the following events: the match had been interrupted before the ball hit a post or the crossbar; the ball was out of the field or was scored (a goal) after hitting a post or the crossbar.
  18. Shots On Target. Hitting the crossbar/posts will not count for the settlement of this bet.
  19. Shots on goal. For bet settlement purposes, all shots on and off target count.
  20. Bets on the statistics markets may be settled within one hour of the end of the match.
  21. For the “Team 1 To Score Their Goal 1 Up To 78:00 Minute – Yes” bet to win, Team 1 must score their first goal in the specified period. If the first goal is scored in the 78th minute, the goal will count for betting purposes.
  22. Bets on QUICK EVENTS: “Total In The Interval From () To () Minute”, “Handicap In The Interval…”, “Outcome In The Interval…”. The Customer should determine the number of goals in the specified time interval.
    • In the interval from 40:00 to 44:59 the total number of goals will be calculated excluding stoppage time;
    • In the interval from 40:00 to 49:59 the total number of goals will be calculated including stoppage time;
    • In the interval from 85:00 to 89:59 the total number of goals will be calculated excluding stoppage time;
    • In the interval from 10:00 to 19:59, if the goal is scored in the 20th minute, it will count for bets within this interval.
  23. First To Happen. Bets will be settled according to the time that the event happened. For bets on time intervals from the 41st to the 45th minute and from the 86th to the 90th minute, the “First To Happen” market will be settled excluding stoppage time.
  24. “To Score A Goal (David Villa)”. The bet will win if the named player (David Villa) appears on the pitch and scores a goal. An own goal does not count. Should the player fail to enter the field of play, stakes will be refunded (bets will be settled at odds of 1). Bets on this market will only stand for players in the starting 11 (if a player is introduced as a substitute and bets on that player were offered, such bets will be settled at odds of 1).
  25. “To Score First Goal (David Villa)”. The bet will win if the named player (David Villa) appears on the pitch and scores the first goal. An own goal does not count. If the player enters the field of play after the first goal has been scored or does not enter the pitch at all, the bet will be settled at odds of 1. Bets on this market will only stand for players in the starting 11 (if a player is introduced as a substitute and bets on that player were offered, such bets will be settled at odds of 1).
  26. “Player Will Score Over/Under 0.5”. Bets will only stand for players in the starting 11 (if a player is introduced as a substitute and bets on that player were offered, such bets will be settled at odds of 1).
  27. “First/Last Match Goal – Time Interval”. Bets on the first goal being scored in the specified interval, for example from 1 to 30 minute, will lose should the match be interrupted with the score at 0:0 after the specified interval.
  28. “A Player To Score Two Goals” (also “Brace”)/”Hat-Trick”. The Customer should predict whether a player will score exactly two goals (a brace) or exactly three goals (a hat-trick) in a single match. Own goals do not count. If a hat-trick has been scored, the bet “A Player To Score Two Goals – Yes” will lose.
  29. “Penalty Awarded – Yes/No”. The Customer should predict whether a penalty kick will be awarded in the match.
  30. “Penalty Awarded And Sending Off – Yes”. The bet will win if there has been both a penalty kick and a dismissal in the match.
  31. “Half: 1×2”. Bets are made on the first half.
    For example, “Team 2 To Win First Half – Yes”. The bet will win if Team 2 wins the first half.
  32. “Multi Corner”. The number of corner kicks in the first half is multiplied by the number of corner kicks in the second half. For example, there have been five corner kicks in the first half and seven corner kicks in the second half. Accordingly, the result is 5×7=35.
  33. Penalty Shoot-Out Win 2 – Yes”. A penalty shootout must take place and Team 2 must win it for this bet to win. The bet will lose if no penalty shootout takes place or if Team 2 lose the penalty shootout.
  34. “Highest Scoring Period”.
    “Highest Scoring Period – 1st Half” – a bet on the total number of goals in the first half exceeding the total number of goals in the second half;
    “Highest Scoring Period – 2nd Half” – a bet on the total number of goals in the second half exceeding the total number of goals in the first half;
    “Highest Scoring Period – Draw” – a bet on the total number of goals in the second half being equal to the total number of goals in the first half.
  35. The Russian Football Championship (Premier League). Bets on the market “Home – Away” will be settled at the end of each round.
    The bet “Russia. Premier League. Home (goals) – Away (goals) (21.03.2014 | 19:00). Draw 2:2 – Yes” will win if at least one match in the round ends 2:2.
    The bet “Russia. Premier League. Home (goals) – Away (goals) (21.03.2014 | 19:00). First Goal From 1 To 5 Minute – Yes” will win if the first goal is scored in the interval from the 1st to the 5th minute in at least one match of the round.
    The bet “Russia. Premier League. Home (goals) – Away (goals) (21.03.2014 | 19:00), HT-FT W2W1 or W1W2 – Yes” will win if one of the teams wins at HT and the opposite team wins at FT in at least one match of the round.
  36. “Team 1/2 Player Has The Ball At The Final Whistle”. The Customer needs to predict a player from which team will be in possession of the ball at the final whistle.
  37. Bets on specific players “First To Happen”: (Costa D.) Will Not Score A Penalty; (Costa D.) Will Get Red/Yellow Card; (Costa D.) Will Be Substituted; (Costa D.) Will Score A Goal”.
    A bet slip on which the earliest outcome is specified will win. For example, a yellow card was shown to Costa D. in the 15th minute, he scored a goal in the 30th minute, and was then substituted in the 40th minute. The bet “(Costa D.) Will Get Red/Yellow Card” will win, while bets on other outcomes will lose. Should Costa D. fail to enter the field of play, all stakes will be refunded (bets will be settled at odds of 1).
  38. Football. Specials. Next Manager Retirement”. Should more than one manager retire on the same day, the retirement which was declared earliest on the team’s official website will be deemed the first. All bets made after the retirement of the manager will be settled at odds of 1. The time and date of the retirement will be determined subject to information on the website of the team which terminated their contract with the manager.
  39. Football. “Managers”. No caretaker manager (a person appointed to perform managerial duties) will count for betting purposes. Should a manager who is not on the list be appointed, all bets will stand and be deemed lost. If a club appoints a director, they will not count towards the settlement of bets on the permanent manager market.
  40. Football. “Players”. Bets on this market will be settled without taking players on loan into account, unless otherwise stated in the “Sports” section (“including loans”). If a player has not left a club in the specified transfer window, all bets will stand and be deemed lost. If a player signs a contract with a club for which no price is offered, all bets will stand and be deemed lost. If all preliminary contracts or other similar agreements confirming the deal are concluded later than the date specified in the market, they will not count towards the settlement of bets.
  41. Bets on penalty shootouts. If the fifth penalty kick is not taken in a penalty shootout, then the following markets will be refunded:
    “Team 2 To Score Their 5th Penalty – No”;
    “Team 2 To Score Their 5th Penalty – Yes”.
  42. Player To Score First Goal And Team To Win With The Score”.
    The Customer should predict which player will score the first goal and the score at the end of regular time (including stoppage time). If a player does not participate in the match or is introduced as a substitute after the first goal has been scored, bets will be settled at odds of 1. If the first goal is an own goal (a player scores in their own team’s net), bets on the player who has scored this goal will be settled at odds of 1. If a match is interrupted after the first goal has been scored and is not concluded within the timeframe stipulated in the rules, bets on the player who scored this goal will be settled at odds of 1.
    Bet 1 “Adam Lallana To Score First Goal And Team 1 To Win With The Score 1-0 – yes”
    Bet 2 “Dejan Lovren To Score First Goal And Team 1 To Win With The Score 1-0 – yes”
    Example 1.
    Adam Lallana scored the first goal and Team 1 won with the score 1-0:
    bet 1 wins;
    bet 2 loses.
    Example 2.
    Adam Lallana did not enter the field of play and Team 1 won with the score 1-0:
    stake of bet 1 is refunded;
    bet 2 loses.
  43. Accumulator outcomes.
    Football markets which include two or three outcomes. For example:
    “Fewer Than 2.5 Goals And Fewer Than 4 Cards”
    “W2 And Fewer Than 10 Corners And Fewer Than 4 Cards”
    Bets on such markets will win if all the outcomes within the market are predicted correctly.
    Bets are accepted on regular time, including additional/stoppage time. Extra time will not count for betting purposes.
    A corner kick which has to be retaken will count as a single kick.
    A second offence by the same player resulting in a yellow and a red card will count as just one card. Thus, if a red card was shown immediately after a yellow card, only one card will count. Only cards shown to players on the pitch will be taken into account.
    Should one of the outcomes be the same as the number quoted in the bet, no refund will be made in respect to accumulators. For example, “Fewer Than 10 Corners And Fewer Than 4 Cards” – if there are 9 corners and 4 cards, the bet loses.
  44. Alternative outcomes. “Total Points For Cards”. The Customer should predict the number of points received by the team/teams for cards in the match. Bets are accepted on regular time.
    • No card will count unless it is shown to a player on the pitch;
    • One yellow card is worth 10 points;
    • One red card is worth 25 points;
    • The maximum number of points given for a second yellow card offence resulting in a red card is 25. These points will be given provided that a red card has been shown immediately after a yellow card.
  45. Alternative outcomes. “Points” (Team Performance). The Customer should predict the number of points earned by the team during the match. Bets are accepted on regular time. No red card will count unless it is shown to a player on the pitch. A corner kick which has to be retaken will not be regarded as a second corner kick and thus will not result in 3 extra points.
    Points will be awarded as follows:

    • 10 points for each goal;
    • 5 points for a win to nil;
    • 3 points for each corner;
    • – (minus) 10 points for each red card.
  46. Alternative outcomes. “Points In The First Five Minutes”. Bets made on the first five minutes of play will be settled based on what takes place in the interval from 0:00 to 4:59.
    • A corner kick which has to be retaken will be regarded as a single corner;
    • A penalty which has to be retaken at the referee’s discretion will count as a single penalty;
    • The maximum number of points for a second bookable offence is 10. These points will be given provided that a red card is shown immediately after the yellow card. No card will count unless it is shown to a player on the pitch.
      Points will be awarded as follows:
    • 10 points for each goal;
    • 3 points for each corner;
    • 10 points for each penalty awarded;
    • 5 points for each card.
  47. Alternative outcomes. Total Points During The Match”. The Customer should predict the number of points earned by the teams during the match.
    • A corner kick which has to be retaken will count as a single corner;
    • A penalty which has to be retaken at the referee’s discretion will count as a single penalty;
    • The maximum number of points for a second bookable offence is 13. These points will be given provided that a red card (10 points) has been shown immediately after a yellow card (3 points). No card will count unless it is shown to a player on the pitch.
      Points will be awarded as follows:
    • 10 points for each goal;
    • 3 points for each corner;
    • 10 points for each penalty awarded;
    • 3 points for each yellow card;
    • 10 points for each red card.
  48. Cards. Statistics. Bets will be settled depending on the events during regular time. No card will count unless it is shown to a player on the pitch.
    First Card. Bets will be settled on what occurred in the designated interval of the match. A red or yellow card must be shown in the designated interval. No card will count if an infraction which later resulted in a caution (or dismissal) happened in the designated interval, but the card was shown after the designated interval.
    Total Cards. Bets will be settled including added (stoppage) time. Extra time will not count unless otherwise stated. Only one card will count for a second bookable offence. This means that if a yellow card is immediately followed by a red card, only one card will count for betting purposes. Accordingly, a player may not receive more than two cards per match.
    Last Card. Should there be no cards in the match, the selection “No Cards” will win. All other bets will lose. Should two or more players be involved in a single incident, the market will be settled based on the last card shown.
  49. Football with 8 players in each team. A match consists of two halves of 30 minutes each (unless the referee and the opposing teams have agreed to a different format). The parties must reach an agreement (for example, that each half should be 25 minutes due to bad lighting) before the match starts and such an agreement must comply with the rules of the tournament.
    • The half-time break must not exceed 10 minutes. The duration of the half-time break may be changed by mutual agreement between the teams and the referee;
    • Only the referee may determine the duration of added time;
    • Additional time must be allocated to make a 10-meter shot awarded at the end of any half in regular time or in extra time;
    • Extra time. The rules may stipulate two equal extra time periods.
  50. Alternative matches. This is where alternative matches are made up from the teams taking part in matches streamed LIVE. Should there be a forfeit in one of the real-life matches, bets on alternative matches will be settled at odds of “1” (refund).
    For example. Alternative match: U.C. Sampdoria – Hellas Verona W1. Actual matches: U.C. Sampdoria – Internazionale 2:0, Udinese Calcio – Hellas Verona 0:2. The score of the alternative match U.C. Sampdoria – Hellas Verona is 2:2. The bet loses as the alternative match has ended in a draw.
    Alternative double matches. All teams listed in this market play simultaneously. Bets will be settled on the scores of the matches between the specified teams.
    For example.
    Eintracht Braunschweig/Borussia Dortmund – FC Schalke 04/TSG 1899 Hoffenheim – Total Over 2.5
    Eintracht Braunschweig – FC Schalke 04 ended with the score 0:0. Borussia Dortmund – TSG 1899 Hoffenheim ended with the score 2:1. The combined score of Eintracht Braunschweig/Borussia Dortmund is 0+2=2. The combined score of FC Schalke 04/TSG 1899 Hoffenheim is 0+1=1. The combined score of the double matches Eintracht Braunschweig/Borussia Dortmund – FC Schalke 04/TSG 1899 Hoffenheim is 2:1. The first pair beats the second pair by a one goal margin. The total of the alternative double match is 3 goals and thus the bet wins.
  51. FIFA. Next President. The acting president of FIFA will not count for betting purposes.
  52. Football. Teams. Special bets. Players. Bets on a player’s statistics will only count if the player in question made an appearance for the specified team. The player must participate in at least one match.
    For example. Football. Liverpool. Season 2015/16. Premier League. Players. Total yellow cards. Only those yellow cards which have been shown to a player while in the Liverpool FC lineup will count for betting purposes. The player must participate in at least one match.
  53. Football. Statistics of the first leg and the second leg. The outcomes are given based on the result of both legs. Bets will be settled when the second leg is over.
  54. Number of titles in the 2015/16 season. The number of titles won by a team during the season will be taken into account towards the settlement of bets. The following trophies count: champion of the country, country’s cup, UEFA Champions League and UEFA Europa League.
  55. How The Goal Will Be Scored. The following rules apply:
    • Own Goal – the bet wins if a goal is scored as an own goal.
    • From A Direct Free Kick – the bet wins if a goal is scored from a direct free kick by the player taking the free kick or if a goal is scored directly from a corner kick.
    • Penalty – the bet wins if a goal is scored from a penalty kick by the player taking the penalty kick.
    • With A Header (Headed Goal) – the bet wins if a goal is scored by the ball hitting a player’s head. Own goals will not count for betting purposes.
    • By Kicking – the bet wins if a goal is scored from a kick. A goal from a direct free kick, a penalty, or an own goal will not count for betting purposes. If a goal has been scored by any part of a player’s body apart from the head, such a goal will be deemed to have been scored by kicking.
    • No Goal – the bet wins unless the first (or next) goal has been scored.
  56. “Position Of Goalscorer”. Bets on this market will be settled based on the official position of a player. The positions are determined according to the “Position” information on http://www.transfermarkt.co.uk/. For matches between national teams, the position of a player will be determined according to the starting list on the official tournament website.
  57. Players, Match-Ups by goals. Bets on this market are settled on the result at the end of regular time. If the player in question is not part of the starting 11, bets will be settled at odds of “1”.
  58. Statistics of national teams in the group stage. These markets will be settled on the results of official matches held in the group stage.
  59. In the “Distance Covered By A Player” and “Distance Covered By A Team” markets the distance is specified in kilometers and is determined excluding extra time and excluding penalty shootouts. The distance covered by a player (or team) should be rounded to the nearest hundredth of a kilometer.
  60. Statistics of national teams in the tournament. These markets will be settled on the results of official matches including extra time (excluding penalty shootouts and own goals) held in the group stage and play-off stage. Markets on the statistics of players in the match will be settled including extra time.
  61. “VAR To Be Used By A Referee – Yes/No” – the referee consults the VAR screen.
    “VAR To Be Used – Yes/No”. The use of video review is determined based on the video stream if one of the following occurs:

    • the referee makes the video review sign (a rectangle);
    • the referee consults the VAR screen;
  62. Result. Higher At The End Of The Tournament (Players). The following successive criteria shall apply: goals scored in the tournament; the most assists in the tournament; the fewest number of minutes played in the tournament. These factors include extra time, but exclude penalty shootouts and own goals.
  63. Number of goals scored by a player (during the season, series). When a player is transferred to a different championship, the bets which have already been made will be settled at odds of 1. If a player has not been declared in the starting 11 of any match, bets on this player will be settled at odds of 1.
  64. Result. Higher At The End Of The Tournament (Teams). The following successive criteria will apply: elimination stage; place within the group; points obtained within the group; goal difference throughout the tournament; goals scored throughout the tournament (including extra time, but excluding penalty shootouts).
  65. The “Player to score more goals” market (for a tournament or a championship) will be settled including extra time, but excluding penalty shootouts.
  66. “Player To Win The Golden Boot (Golden Shoe) Award”. This market will be settled including extra time, but excluding penalty shootouts and own goals. The following successive criteria will apply: goals scored in the tournament, the most assists in the tournament, the fewest minutes played in the tournament.
  67. “Team To Score Earliest First Goal”. The Customer should predict which team will score their first goal the earliest of all teams playing on the specified day. Should the time of the first goal be the same for several teams, all bets on such teams will win.
  68. “To Be Sent To The Stands”. The Customer should predict whether the referee will send the specified manager to the stands.
  69. “Player vs Team”. This market will be settled on the results of official matches. Should a player fail to participate in the match or be included in the starting 11, stakes will be refunded. If a player is dismissed or substituted during the match, all bets will stand.
  70. Alternative victories. This market will be settled on the results of official matches. If there is a forfeit in any match or if a match was not held, bets on alternative victories will be refunded.
  71. The bet “Stats. Which group will have the most number of goals” will be settled with the odds equal to “1” if an equal number of goals is scored in each group.
  72. “Set piece goal”. A set piece goal has been scored if players from either team have touched the ball no more than two times (including the starting kick) from the moment the ball is returned to open play to the moment the goal is scored. A touch by the defending goalkeeper is not counted. The set piece positions in football include kick-off from midfield, throw-in from the touch line, direct free kick, indirect free kick, corner kick, goal kick, penalty kick, and a dropped ball.
  73. “Goal From Outside The Penalty Area”. Only goals from open play will count.
  74. Bets on number of left-footed goals, right-footed goals and headed goals. No own goals will count.
  75. For the “Free Kick” markets both direct and indirect free kicks are valid (including free kicks after an offside).
  76. Indoor soccer (showball) is a type of football played in a walled indoor arena with synthetic turf. A match consists of two halves of 20 minutes each or four quarters of 15 minutes each, depending on the agreement between the teams. If a match ends in a draw in regular time, overtime may be awarded. All bets are accepted on regular time.
  77. Multi goal. It is necessary to predict the number of goals scored during the match based on the different ranges offered. For example, Multi goal 2-4. The bet will win if 2, 3 or 4 goals are scored in the match.
  78. The next goal, handicap. It is necessary to predict which team will score the next goal. If there is no next goal in the match, the bet will be settled at odds of 1.
  79. Duel of the players. Bets on the goals scored by the players are settled including stoppage time, excluding extra time. In case at least one of the players fail to enter the field of play, the bets on a duel involving this player 1-1, 2-2 will be settled at odds of 1, and the 3-3 bet will be settled based on the current result of the match, provided that the number of players does not decrease to 2-2.
  80. Duel of Sending Off. Bets on sending off of the player are settled including stoppage time, excluding extra time. Bets on sending off are valid for the specified players, not all the team (unless stated otherwise). BC offers the outcomes: player vs player; player vs team.
  81. Time Periods With No Goals. The duration of time period with no goals is settled as the difference between the minutes of the first goal and the beginning of the match, the minutes of the following scored goals and the minutes of the end of the match and the last goal. The beginning of the match – 0 min. Goals scored in official added time are considered goals scored in 45th and 90th minutes respectively. If there were no goals in the match, it is consider that time period with no goals is 90 minutes. Example. If 3 goals scored in the match in 10th, 30th and 90th minutes, then there were only 4 time periods with no goals in the match: 10 minutes (from 0 to 10th minutes), 20 minutes (from 10th to 30th minutes), 60 minutes (from 30th to 90th minutes) and time period of 0 minutes (90th-90th).
  82. Tackles. To settle this type of bets, stats published on https://whoscored.com are taken into account.
  83. “Dribbling” and “Aerial Duels“. Bets are settled based on the data provided by whoscored.com whereas only successful dribbles and aerial duels won are taken into account.
  84. FIFA World Cup. Top Club Goalscorer. All bets will stand and be settled by the tournament results, if a player does not change the club before beginning of the tournament. If a sportsman changes the club before the start of the tournament, then the bets on this player will be settled at odds of 1.
  85. Duel of the Referees. Betting and odds are based on the number of points assigned to every decision made by a refereeing team.
    Points are assigned as follows:
    1 point for a yellow card.
    A red card awarded after two yellow cards is not added to the score (YC + YC = RC = 2 points).
    2 points for a red card
    0.5 points for an offside called
    3 points for a penalty awarded
    In the event the main referee was replaced or a match started but was not completed (unless the outcome of the bet had already been determined at the time the match was stopped), bets can be refunded.

Futsal

  1. All bets are settled on the result at the end of regular time (40 minutes of play consisting of two periods of 20 minutes each).
    The bookmaker bears no responsibility for any inaccurate declaration of the duration of a match. Details shown in the “Sports” and “Live” sections are indicative only. The Customer should check the rules against official sources.
  2. Extra time and penalty shootouts from the 6-meter mark will only count for the following markets: qualifying for the next round, winner of the tournament, and similar.
  3. If a match starts but is not completed, all bets thereon will be settled at odds of 1, except for those markets which had already been unconditionally determined at the time the match was interrupted.
  4. At least 35 minutes of play must elapse for the match to be declared official. In this event, all bets will be settled on the result at the time the match was stopped.

Futsal 4×4

  1. It is obligatory for both goals to be equipped with a net. The absence of court marking (either full or partial) cannot be considered as grounds to cancel a match.
  2. Matches feature 2 teams of no more than 4 players each.
  3. The number of substitutions. Teams are allowed to make an unlimited number of substitutions. Players who have been substituted may later re-enter the field of play.
  4. If there are more than 4 players from either team on the pitch at any one time, the last player(s) to enter the field of play will receive a yellow card.
  5. Matches last for 2 13-minute halves (running or actual playing time).
  6. If the ball touches a player from the opposing team and goes into the net from a throw-in, it counts as a goal.
  7. The winning team. The team who scores the most goals in a match is deemed to be the winner. If both teams either score an equal number of goals, or no goals are scored, the match ends in a draw.
  8. Players are sent off for 2 minutes if they receive a red card. Once this time has passed, they must be replaced by another player.
  9. A free-kick is awarded to the opposing team in the event that a player commits any of the following six infringements and the referee deems their actions to be either careless, reckless or excessively aggressive: kicking/attempting to kick an opponent, tripping/attempting to trip an opponent, stamping on an opponent, hitting/attempting to hit an opponent with their hand, pushing an opponent or a tackle, where there’s contact. Free-kicks are awarded from where the infringement in question took place.
  10. A penalty (a shot at an open goal from the half-way line) is awarded to the opposing team if a team commits 3 fouls in a half (the penalty will be awarded after the 4th foul) or if a player handles the ball in the penalty area.
  11. The penalty area has a radius of 50 cm. Players defending a goal, except for the goalkeeper, cannot use their hands. No more than one player can be in the penalty area at any time.

Esports Football (FIFA)

Esports Football involves the streaming of a multiplayer game (a football simulator).
Bets are accepted on the UEFA Champions League and the UEFA Europa League.

  1. All bets are settled after an event ends.
  2. The minimum stake on any single selection is €0.20.
  3. The maximum stake is determined by the bookmaker for each selection individually.
  4. The bookmaker may change stake limits without prior notice.
  5. Bets on football are accepted on regular time.
  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
  7. Bets on the UEFA Champions League are accepted both in pre-match and Live. All Esports Football matches are streamed online.
  8. The result of a match is determined according to the final statistics table. No issues with the game graphics will result in the cancellation of bets.
  9. The following markets are available (regular time)
  • Win;
  • Double Chance;
  • Handicap;
  • Total (Over/Under);
  • Team Total (Over/Under);
  • Total (Even/Odd);
  • Correct Score;
  • Next Goal.

Esports American Football

  1. Esports American Football involves the streaming of a multiplayer game (an American football simulator).
  2. Bets are accepted on traditional American football, where each team has 11 members.
  3. All bets are settled after an event ends.
  4. The minimum stake on any single selection is €0.20.
  5. The maximum stake is determined by the bookmaker for each selection individually.
  6. The bookmaker may change stake limits without prior notice.
  7. If a match ends in a draw in regular time, overtime takes place. In this case, all bets will be settled including overtime.
  8. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
  9. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All Esports American football matches are streamed online.
  10. The following markets are available:
  • Win;
  • Team Handicap;
  • Total (Over/Under).

Mutant Football League

  1. Mutant Football League is a stream of multiplayer game (American football simulator).
  2. All bets are settled after an event ends.
  3. The minimum stake and the maximum stake are determined by the bookmaker for each selection individually.
  4. Stake limits may be changed by the bookmaker without prior notice.
  5. If a match ends in a draw in regular time, overtime takes place. In this case, all bets will be settled including overtime.
  6. If any administrative or software-related errors are made while accepting‍ a bet (obvious misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if there are any other indications that the bet is wrong, the bookmaker reserves the right to declare such bets void.
  7. Bets are accepted before an official event beginning and in Live. All the matches of Mutant Football League are streamed Online.
  8. The following markets are available:
    • Win
    • Handicap Of Each Team
    • Total (Over/Under)

Sociable Soccer

  1. SociableSoccer involves the streaming of a multiplayer game (a football simulator).
  2. All bets are settled after an event ends.
  3. The minimum stake and the maximum stake are determined by the bookmaker for each selection individually.
  4. Stake limits may be changed by the bookmaker without prior notice.
  5. Bets are accepted before an official event beginning and in Live. All the matches of SociableSoccer are streamed Online.
  6. A match lasts 90 minutes (two halves of 45 minutes each).
  7. The following markets are available
    • Win
    • HANDICAP
    • Total (Over/Under);
    • Individual Totals (Over/Under);
  8. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

Pixel Cup Soccer

PIXEL CUP SOCCER

  1. Pixel Cup Soccer is a stream of multiplayer game (football simulator).
  2. All bets are settled after an event ends.
  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
  4. The bookmaker may change stake limits without prior notice.
  5. If a match ends in a draw in regular time, penalty shootouts takes place (3rd half). In this case, all bets will be settled excluding penalty shootouts besides win in the match.
  6. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  7. Bets are accepted before the start of a match and during the course of a match (Live bets). All Pixel Cup Soccer matches are streamed online.
  8. The following markets are available
    • Double Chance
    • Win In The Match
    • Total
    • Individual Total
    • Total (Even; Odd)
    • Handicap
    • Both Teams To Score
    • Win To Nil
    • Total In Interval

PIXEL CUP SOCCER (PENALTY SHOOTOUT)

  1. Pixel Cup Soccer (Penalty Shootout) is a stream of multiplayer game (football simulator).
  2. The game consists of a series of penalty shots which each team scores in turns. If the score is tied after 10 shots, additional shots are played until one team scores and the other doesn’t .
  3. If the team has less than 5 shots and cannot reach the opponent, the match is interrupted (for example, the score is 2-0 and the number of shots 4-4).
  4. All bets are settled after an event ends.
  5. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
  6. The bookmaker may change stake limits without prior notice.
  7. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.
  8. Bets are accepted before the start of a match and during the course of a match (Live bets). All Pixel Cup Soccer (Penalty Shootout) matches are streamed online.
  9. The following markets are available:
    • Win In The Match
    • Total
    • Individual Total
    • Total (Even; Odd)
    • Handicap.

Esports Foosball

  1. Esports Foosball involves the streaming of a multiplayer game.
  2. Bets are accepted on the matches that last until 5 scored goals of one of the teams.
  3. All bets are settled after an event ends.
  4. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
  5. The bookmaker may change stake limits without prior notice.
  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints of the odds, inconsistencies between the odds displayed in the Sports/Live sections or on the bet slip etc.) or should there be any other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
  7. Bets are accepted before the start of a match and during the course of a match (Live bets). All Esports Foosball matches are streamed online. The following markets are available:
    • Win
    • Team Handicap
    • Total (Over/Under)
    • Correct Score
    • Number Of Goals (Even/Odd).

Table Football Pro

  1. Table Football Pro is a stream of a multiplayer game (a table football simulator).
  2. All bets are settled after an event ends.
  3. The minimum stake and the maximum stake are determined by the bookmaker for each selection individually.
  4. Stake limits may be changed by the bookmaker without prior notice.
  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
  6. Bets are accepted before the start of a match and during the course of a match (Live bets). All Table Football Pro matches are streamed online.
  7. The following markets are available:
    • Double Chance
    • Win
    • Total
    • Individual Total
    • Total (Even; Odd)
    • Handicap
    • Both Teams To Score
    • Total In Interva

Esports Football (PES)

Esports Football (PES) involves the streaming of a multiplayer game (a football simulator).

Bets are accepted on EPL, Africa Cup of Nations and America Cup.

  1. All bets are settled after an event ends.
  2. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
  3. The bookmaker may change stake limits without prior notice.
  4. Bets on football are accepted on regular time.
  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
  6. Bets on Esports Football (PES) are accepted both in pre-match and Live. All Esports Football matches are streamed online.
  7. There is an additional market in the Copa América for total shots, both on and off-target (bets are settled in accordance with the PES stats).
  8. The following markets are available (regular time)
    • Win
    • Double Chance
    • Handicap
    • Total (Over/Under)
    • Team Total (Over/Under)
    • Total (Even/Odd)
    • Correct Score
    • Next Goal.

Esports Australian Football

AFL involves the streaming of a multiplayer game (an Australian football simulator).

  1. A match lasts 80 minutes (with four quarters of 20 minutes each).
    Goal: the team scores 6 points if the ball is scored into the main gate without touching the crossbar.
    Behind: the team scores 1 point if the ball has crossed the scoring zone within the boundaries of the secondary gate, or has touched the crossbar of the main gate.
  2. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
  3. The bookmaker may change stake limits without prior notice.
  4. Bets are accepted before the start of a match and during a match (Live bets). All Esports AFL matches are streamed online.
  5. The following markets are available (regular time)
    • Win
    • Handicap
    • Total (Over/Under)
    • Individual Totals (Over/Under)
    • Total (Even/Odd)
  6. All bets are settled after a match ends.
  7. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

Super Arcade Football

  1. Super Arcade Football involves the streaming of a multiplayer game (a football simulator).
  2. All bets are settled after an event ends.
  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
  4. The bookmaker may change stake limits without prior notice.
  5. If a match ends in a draw in regular time then the result of the match is a draw.
  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
  7. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All Super Arcade Football matches are streamed online.
  8. The following markets are available:  
    • Double Chance
    • Win In The Match
    • Total
    • Individual Total
    • Total (Even/Odd)
    • Handicap
    • Both Teams To Score
    • Win To Nil
    • Exact Number Of Points

Marble football

  1. Marble football involves the streaming of a marble football match.
  2. All bets are settled after the end of an event.
  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
  4. The bookmaker may change stake limits without prior notice.
  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
  6. Both pre-match and Live bets are accepted. All Marble football matches are streamed online.
  7. Rules:
    • A match consists of two halves.
    • A team receives a point for scoring a goal at either end of the pitch.
    • Total Team Points is equal to the number of goals scored in both halves.
  8. Rules for determining a goal:
    • If a marble is in the goal area and has stopped moving, it counts as a goal.
    • If a marble enters the goal area and then leaves it, it does not count as a goal.
    • If a marble is on the goal line, it counts as a goal if most of the marble (relative to the center of the marble) has crossed the line.
    • Disputes related to determining a goal are resolved by the organizer of a competition. The final score is displayed on a scoreboard in the video stream.
  9. Available bets on the whole match (bets are settled according to the final score of a match):
    • Win
    • Double Chance
    • Total Over/Under
    • Individual Total Over/Under
    • Handicap
    • Total Even/Odd
    • Individual Total Even/Odd
    • Both Teams To Score Yes/No
    • Score Draw Yes/No
    • Correct Score
    • HT-FT
    • Scores In Each Half
    • Either Team To Win To Nil Yes/No
    • Team To Win To Nil Yes/No
    • Goals Scored In Both Halves Yes/No
    • Team To Win By Exactly One Goal Or To Draw Yes/No
    • Draw In At Least One Half Yes/No
    • Draw In Both Halves Yes/No
    • Each Team Will Score Over/Under – Yes/No
    • Total Goals In Interval
  10. Available bets on a half (bets are settled according to the score of the relevant given half):
    • Win
    • Double Chance
    • Total Over/Under
    • Individual Total Over/Under
    • Handicap
    • Total Even/Odd
    • Individual Total Even/Odd
    • Both Teams To Score Yes/No
    • Score Draw Yes/No
    • Either Team Win To Nil Yes/No
    • Team To Win To Nil Yes/No
    • Team To Win By Exactly One Goal Or To Draw Yes/No
Source
1xbet.com
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